(I switch party members a lot bc I want to e.g., take Maia when I do Rauatai stuff, Pallegina when I do VTC stuff, Serafen when I do pirate stuff, etc. I usually use my chanters as off-tanks and have Eder as the main tank but I have used Konstantin, my main (a druid), pallegina (pure paladin), or even maia as the main tank when I don't take Eder. (OTOH, you can make a low intel chanter if you make a summoner, which doesn't work as well for the traditional casters.) The chanter's AoE seems smaller than e.g., a wizard's, priest's or druid's, even if they have fairly high intellengence. Some of the invocations are easier to use if you're near the main action too, e.g., Hel-Hyraf (-2 armor for enemies)/Shield Cracked (upgraded Hel-Hyraf), thunder rolled like waves (stun), killers froze stiff (paralyze), dragon thrashed. Whether it's better to be near the melee action for buffs is more party dependent (e.g., if you have party members who stay away from the crowd, the buffs may not reach them if your chanter is tanking). E.g., winds of death, dull the edge, thick grew their tongues, long night's drink. Many of the chants are debuffs and it helps if the chanter is near the action for those. It really depends on how you build you chanter. What's the advantage to the rogue or chanter having greater engagement when they are the ones I want to protect? I don't WANT more engagement on them, I want it on monk, pally, or barb, but I'm not seeing it. Originally posted by ianvass:Yes, but all of them are squishy except for fighter. Tyranny 2 should have that since the first one did. There should be abilities that can influence the AI's priorities instead of leaving it all up to stats, distance, and remaining hp. I really wish they would do an overhaul with their priority management system. I think the fighter is the closest thing we will get to a tank in pillars of eternity. Engagement only gives the AI less of a chance of pulling off the tank, but could be ignored if your tank does not have high accuracy, or if a better option for the AI is not that far away (distance is a variable when calculationg the AIs priority management) There are no threat mechanics that im aware of so a "tank" is not necessarily a "tank" by conventional RPG means, he is just a very heavily armored/healthy DPS. The enemy will engage the rogue because the AI priority system will calculate the gear of your 2 teammates and then engage the one that best fits that particular enemies requirements (will almost always be the rogue). There are "Tanks" but with the mechanics behind AI priority management the traditional "tank" is not a reliable concept in pillars of eternity.įor example, if you have a tank with amazing gear for "tanking" and he is fighting an oponnent alone, then your rogue comes along and engages the enemy as well but from behind. Tanking is a nerfed comcept in pillars of eternity where every member of your party is supposed to be able to handle tanking one enemy at least with debuffs and buffs, if not stats and gear. I always considered them necessary for a good team comp. Fighter and mage are the only 2 classes i have had with me on every playthrough of PoE 1 and 2.
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